Agile Attitudes- House of Cards

agileattitudes at agilerules.com agileattitudes at agilerules.com
Mon Jun 27 11:23:22 EDT 2005


Agile Attitudes
Volume 2, Issue 07                                    June 28, 2005
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                         A House of Cards
          by Ron Morsicato and Nancy Van Schooenderwoert

Most of us have been trained on the job (and remarkably not in school)
to develop a product in stages. There is a requirements analysis stage,
followed by a design phase, and after reviews and many months of
anticipation an actual coding phase. That's followed by a Validation
and Verification phase, where oft times it's discovered that the
software hadn't turned out to be everything it could be, at least to
the eye of the user. We have been instilled with the philosophy to
"Plan our walk, and walk our plan."

In this newsletter we want to comment on the fallout of designing a
system to a tee before actually observing it operate. The biggest
problem is feedback. Designers do indeed crave it, but by having
to wait for a system they instead turn to analysis and simulation.
Both of these techniques, unfortunately, force the designer to make
a set of assumptions, and humans, no matter how experienced and
insightful, do err when making assumptions. Sometimes the error
is benign or only a slight inconvenience, but sometimes, and perhaps
too often, a system is based on an incorrect assumption that is a
showstopper.

Here's an example: Nancy worked on a large military vehicle system 
once where the sytems engineers had created a 4,000 page 
specification document, but the software people were just getting 
started on the first release. Later on in the project, management 
brought in a consultant to untangle the mess that the software had 
become. Nancy had a number of conversations with this consultant. 
The central question was: If everything had been so carefully 
planned, why all these problems? 

The spec listed what every software function would do, what 
parameters it would receive, and every other module it would talk 
to. Every detail had been thought out. That was precisely the 
problem! The tasking model of that CPU wouldn't allow the code 
to be written just as the systems engineers had envisioned. It 
had to be organized differently in order to take advantage of the 
processor's capabilities. 

Some of the software people understood that issue, but they only 
came into the picture after the spec was written. They were told 
to just code to the spec. This turned out to be a textbook example 
of why dialogue among groups, and incremental development are 
better than going too far on assumptions.

One study of military projects tallied a success rate of a whopping 2%.
So why is it that projects continue to do that "Big Design up Front?"
Perhaps, as one frequent contributor to agile lists has suggested, it
gives people the "illusion of control." After all, if the simulations
work, it must be a design that works. But when it is found out that the
system can't be built as designed, the reality sets in that you've got
nothing but a fragile house of cards.

The next newsletter issue will cover the Agile answer to this issue.


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